The build glue for collecting all the assets in Adwaita as
resources was assuming that they are all pngs, and tried to
preprocess them into embedded GdkPixbufs.
Fix it to leave svgs unmolested, so they can be recolored
at runtime.
echo " <file alias='theme/Adwaita-dark.css'>theme/Adwaita/gtk-dark.css</file>" >> $@; \
echo " <file>theme/Adwaita/gtk-contained.css</file>" >> $@; \
echo " <file>theme/Adwaita/gtk-contained-dark.css</file>" >> $@; \
- for f in $(srcdir)/theme/Adwaita/assets/*; do \
+ for f in $(srcdir)/theme/Adwaita/assets/*.png; do \
n=`basename $$f`; \
echo " <file preprocess='to-pixdata'>theme/Adwaita/assets/$$n</file>" >> $@; \
done; \
+ for f in $(srcdir)/theme/Adwaita/assets/*.svg; do \
+ n=`basename $$f`; \
+ echo " <file>theme/Adwaita/assets/$$n</file>" >> $@; \
+ done; \
echo " <file alias='theme/HighContrast.css'>theme/HighContrast/gtk.css</file>" >> $@; \
echo " <file alias='theme/HighContrastInverse.css'>theme/HighContrast/gtk-inverse.css</file>" >> $@; \
echo " <file>theme/HighContrast/gtk-contained.css</file>" >> $@; \